Skip to main content

Comic Book Conversations #6: Mike Hawthorne

Art by Mike Hawthorne & Nathan Fairbairn

Artist Mike Hawthorne has spent years bringing Deadpool’s adventures to life and he’s had the opportunity to illustrate Amazing Spider-Man, All-New Guardians of the Galaxy, Conan, and many more. In the sixth edition of Comic Book Conversations, Mike talks about his career as an artist, what it was like crafting a fight between the King of Wakanda and the Merc with a Mouth, and gives some advice to aspiring artists. Now, let’s get to know Mike a little better!

Art by Mike Hawthorne & Val Staples
GREGG KATZMAN: What did you do for work before becoming an artist?

MIKE HAWTHORNE: Ha! Yeah, I did all kinds of stuff. I worked as a cook for a while, after college, then began taking work as a designer and advertising illustrator. I used to do work for the 76ers, back when Iverson was on the team. Coloring books, print ads, TV stuff, etc. I used to do storyboards for commercials and film, but always with an eye towards comics.

GK: When did you know you wanted to illustrate comics? Did anything in particular inspire you?

MH: As a  kid. Maybe 12 or so. First time I saw a comic and figured out that folks actually DID this as a JOB, it kinda blew my mind. Up till then I was drawing graffiti and stuff. I used to earn money drawing people's names or a character for them, so finding out you could do that on a bigger scale made it seem real for me. I knew then I wanted to draw comics professionally.

GK: How'd you land the Deadpool gig and what's it like creating his hilarious, brutal, and heartbreaking stories?

MH: Kinda by mistake. I was working on a French series, wanting to take a break form American comics after a year on Conan, and Tony put my name in the hat to pitch-in on the series. I'd turned it down at first, as my schedule was nuts, but once I got to know Gerry and Jordan I realized this was my kind of gang. Then getting to know Wade made me want to stray longer!
Art by Mike Hawthorne, Terry Pallot, and Jordie Bellaire

GK: What was it like getting to choreograph the fight between Deadpool and Black Panther?

MH: Dude, so much fun! It's great when a writer trusts you enough to block out a chunk of script to let you do your thing, and it's one of the great parts of having a long running partnership with another creator. Plus, it was Black Panther!! Visually, one of the coolest Marvel characters to draw, and the kind of ass-kicker I love having Deadpool go against. You kinda know going in that Wade would get his ass handed to him, but not lose... if that makes sense? SO, yeah, TONS of fun to draw!

Art by Mike Hawthorne, Terry Pallot, and Ruth Redmond
GK: It's a really competitive and tough industry. What helps you stay positive and focused on your career?

MH: Oh man.... that's tough. I think for me the key is knowing when NOT to do things. Early on I found conventions weren't really my thing, so I stopped going, despite the accepted idea that you must go to them if you want a career. You have to know when to turn down things, even if it seems crazy. I once turned down a video game job, for a company that offered to double my pay, because I knew my family and I wouldn't be happy. To quote Derek Sivers, if it's not a "HELL YES!" it's usually a "no" from me. That usually keeps me happy and sane.

I also try really hard to only be about the work. As long as I feel good about what I'm drawing, I'm usually happy.

All that other shit that is NOT drawing is something for other people. I need to focus on the art and improving my draughtsmanship come hell or high-water.

GK: Plenty of aspiring artists are told to keep drawing, but what's some other advice you can offer them?

MH: There's a reason they're told that: Draw is life, dude.

Seriously, get good as fast as you can. I STILL practice, I mean literally practice. I go to figure drawing at least once a week, sometimes twice. I practice things I feel I'm struggling with. Animal anatomy is one I've been on lately.

Besides that, I'd say you gotta make stuff now. Don't wait for someone to give you permission, make your comics or animation or film NOW, with whatever resources you have. I didn't even own a computer when I self-published my first book, but I found a way. I went back to my old high school and used theirs. Do whatever you gotta do to make your thing, and good things will happen (given time). I promise. 
Art by Mike Hawthorne, Terry Pallot, and Ruth Redmond
GK: Do you read reviews of your comics?

MH: Yes. I shouldn't. Larry Hama yelled at me not to back when we did G.I. JOE, but I can't help it.

Thing is, even when it's bad, I try to see what that person saw and figure a way to tweak my art for the better... unless they're clearly just hating. Then, pffft! 
Art by Mike Hawthorne
GK: What's the most difficult and most satisfying part about being an artist?

MH: Most difficult is the feeling that you're shoveling your way out of a hole all the time.

Most satisfying is when, while digging, you hit treasure chest every so often. It might be a killer script you get to work on, or a character you love, or a creator you respect.

GK: What's a big misconception about comic artists?

MH: That we're happy.

HA HA! Just kidding! We're always happy!

yeah..

Happy.


GK: Congrats on the Amazing Spider-Man work! What's it like bringing the wall-crawler's world to life?

MH: Dude... dude.... it's so incredibly weird. Spidey is one of those characters I recall first drawing as a child, and getting to work on him now is surreal. Thinking of the pedigree of artists who've worked on Amazing Spider-Man makes me feel humbled and unworthy! It's a weird feeling, for sure.. but the book was even more fun than I expected! I'm a lucky dude!
Art by Mike Hawthorne, Terry Pallot, and Marte Gracia
GK: Is there anything you would like to add about your career and upcoming work?

MH: Just to say thank you to everyone who's been kind and supportive. I feel like I'm one of the rare creators that got to connect with people slowly and steadily, instead of all at once because of being on a hot book or whatever... so I have folks who have supported me forever no matter what book I'm on. I'm so grateful for that.

So, thank you!

GK: Thanks, Mike!
Art by Mike Hawthorne & Jordie Bellaire

Hey, thanks for checking out the sixth edition of Comic Book Conversations – links for the other interviews are below. Go follow Mike on Twitter (and buy his art)  and follow me on Twitter for site updates. Despicable Deadpool #300 is on sale May 9, 2018.

Art by Mike Hawthorne

Comments

  1. I really enjoy reading these pieces from professionals in the field. Getting a small peek into their thoughts on the field usually has one or two highlights that make me smile or think. Wonderful read, as usual! Keep them coming!

    ReplyDelete
    Replies
    1. Thank you so much, Erik! More interviews are on the way :)

      Delete
  2. I really loved his artwork on deadpool! Awesome interview!

    ReplyDelete
  3. That Black Panther Deadpool fight was hilarious.

    ReplyDelete
    Replies
    1. Sure was, Dylan! Thanks for reading the interview.

      Delete
  4. Met Mike at a signing in Gettysburg such a stand up guy and he signed some comics and an action figure for my multi interest group. Very inspiring fellow and a kick ass artist to boot.

    ReplyDelete
    Replies
    1. Yeah, I had the pleasure of working with Mike for two signings while I was at Midtown Comics and he was a total blast. He was sincerely appreciative to all of the fans and made sure they had fun.

      Delete
  5. Cool and that i have a swell provide: Is It Good To Buy Old House And Renovate whole home renovation

    ReplyDelete

Post a Comment

Popular posts from this blog

Comic Book Battles: Green Arrow vs Old Man Logan

For the second edition of Comic Book Battles (click here for the first fight), I thought it would be fun to use two heroes with completely different strengths and tactics: DC's Emerald Archer versus Marvel's Elderly X-Man!   Even in his old age, James ‘Logan’ Howlett, aka Old Man Logan, is tough to drop and he’s a talented brawler; however, his options in a battle are very limited. Oliver Queen, aka Green Arrow, may not be the best fighter in his universe, but he makes up for that with astonishing accuracy and cleverly using a variety of trick arrows that range from sonics to explosives. To better picture the entertaining encounter, imagine this fight takes place in a generic city setting. It’s nighttime, the street’s unpopulated (aside from the two heroes, of course), and they’ve spotted each other from a pretty good distance – let’s say 100 feet or so. This is a completely random encounter, meaning neither hero knows anything about their enemy – they’re from...

Comic Book Battles: Teenage Mutant Ninja Turtles vs Kraven the Hunter

Sergei Kravinoff, aka Kraven the Hunter, prides himself on being the best hunter in the Marvel Universe. He loves nothing more than the thrill of the hunt and he’s set his sights on Spider-Man, Tigra, Black Panther, Daredevil, Black Widow, Scarlet Spider, and many others. What would happen if this formidable foe bumped into the Teenage Mutant Ninja Turtles from the IDW Publishing series, though? Would Kraven’s tactics allow him to defeat the four mutant brothers, or would the Heroes in a Half Shell take down Spidey’s savage villain? Will my favorite team or my favorite villain be left standing when the dust settles? To keep the fight as fair as possible, let’s imagine this encounter takes place in a generic city setting at night and, aside from the combatants, it’s unpopulated. This is a totally random encounter, meaning the two sides know nothing about each other and they’ll have to learn more about what they're facing throughout the brawl. The Ninja Turtles just know that...

Comic Book Conversations #9: Andrea Sorrentino

For the ninth edition of Comic Book Conversations, I’m thrilled to welcome Andrea Sorrentino to the interview segment! Best known for his work on Green Arrow, Old Man Logan, Gideon Falls, and I,Vampire, the artist shares details about his creative process, explains why he reads reviews of his work, and gives aspiring artists some great advice. Plus, he offers some insight into one of Old Man Logan’s unforgettable double-page spreads. Now, let’s get to know Andrea a little better! GREGG KATZMAN: When did you realize you wanted to become an artist and what inspired you? ANDREA SORRENTINO: I’ve always liked to draw, since when I was a kid. I clearly remember this drawing I did when I was at the primary school, I think it was an animal in a jungle, and everyone liked it so much that it remained hooked in our room for a while. I think that was the very first push I had to keep drawing. But talking about comics, I’m not sure. I grew up reading Disney comics during ...