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Mortal Kombat X: Jason Voorhees review

Today, Mortal Kombat X's first Kombat Pack combatant, Jason Voorhess, is available for anyone and everyone to purchase. Back when it was announced the iconic killer would be the first character in the DLC pack, there was a whole lot of negativity. Many were upset it wasn't Spawn being selected, but a lot of people expressed concern over the murderer's move list. "How can a guy with a machete bring anything awesome to Mortal Kombat X, a game that's full of crazy powers?" Some degree of skepticism is understandable, but if NetherRealm Studios is adding a character, the odds are pretty good they believe it's because they can give the character some entertaining moves. Thankfully, they didn't disappoint and Jason Voorhees feels like a solid addition to the roster.

Just like everyone else, the classic movie character has 3 variations. His are slasher, unstoppable, and relentless. My top choice is slasher, a variation that allows Jason to use his signature machete for melee attacks with better range, vicious combos, and a few special moves. Two of the combos -- brooding and machete launch -- are very easy to pull-off and leave your opponent open to additional combos. With Jason, it's very easy landing a combo that could do around 24%, and I say that as someone who really isn't all that good at the game. Two of his special moves, bloodshed and psycho slash, are just downright brutal. The third unique one for this variation, machete toss, just gives the dude a ranged attack as he throws his bladed weapon. It's not a particularly fast or original ranged attack, but it has proven to be useful.
The lumbering guy also has a boost called "killing machine," which is also available in the relentless variation. That move gives you a temporary "armor" that allows you to go unfazed by all of your opponent's attacks. The only downside is you can't jump and at the end of the boost, Jason is left vulnerable for a second or two. So, if you're going to use that boost, make sure you know what you're doing, otherwise you'll end up totally open to attacks. All in all, slasher is definitely the "easiest" variation to use and unleashing combos with that machete is a blast. It may be a "simple" weapon compared to the options other characters have, but NetherRealm Studios made sure using that sharp weapon is a really good time. If you like Sub-Zero's cryomancer variation or Scorpion's ninjutsu variation, then slasher is definitely something you'll want to use.

Relentless seems to be the most advanced variation, one that'll be very useful in the hands of especially good gamers. You know how fodder in movies always attempt to run from killers and totally fail at it? The special move "pursuit" is inspired by that. For around five seconds, your opponent's controls will be inverted and they can't dash or run. If you use this in combination with lake mist, a "teleport" Jason gains in this variation so he can sneak up behind his opponent, then it's pretty obvious a truly skilled player can humiliate their enemy. In this variation, Jason is also "damned," meaning his damage increases as his health gets lower.
Seeing as Jason doesn't have his machete for melee attacks in this variation and the final one, unstoppable, he has plenty of other oh-so-harsh moves to dish out. For special moves, we have back breaker, choke, and tight squeeze. And yes, they're all as savage as they sound. You'd think we'd be used to shocking displays of violence in this game by now, but these are still delightfully cruel. For combos, Jason has two very easy ones called camp killer and final friday. They do 15% and 17% damage -- which seems great for such an easy to land set of attacks --  and man, they're wicked. Seeing this slow and strong killer grab, crush and toss his enemies is a real joy, and I say that as someone who isn't a big follower of Jason's movies. All variations also have a dash attack called temple punch, a basic way for him to close the gap pretty quickly.

The final variation, unstoppable, could be a game changer in the hands of a tactical player or even when a match appears to be a coin toss. This is where Jason can temporarily boost his damage via punishment or slowly regain health via rise. Using the health regen and then using time consuming moves like throws really helps out and, assuming you can juggle, the damage boost can prove to be really helpful. However, what makes this variation really standout is a little feature called resurrection. If you lose the round, Jason will get back up and whatever is in your super meter will be used to replenish his health. This can only occur once per round. So, if it seems like you might lose in a close fight and you believe an enhanced or X-Ray attack is too risky, this feature could be hugely beneficial.
Jason's fun to use, but it is a little disappointing more time wasn't spent on unique dialogue in the match intros. Obviously, Jason doesn't talk, but there isn't much variety here. There's a few amusing ones here and there (Cage and Ferra/Torr), but based on my experience, it seems like everyone only has one line about the character and some are as simple as, "Who are you?" Sure, it makes sense they wouldn't know who he is, but it would have been great to see them use this chance to really make each character's personality shine. Thankfully, Jason's X-Ray attack and brutalities are every bit as jaw-dropping and over-the-top as you'd want them to be. His X-Ray attack, the horror, puts his machete to good use and his enemy's spine is shown no mercy whatsoever. This X-Ray can also be used for a brutality. After Jason damages the person's neck, he has no problem lopping it right off. There's also ridiculously amusing entertaining ones like breaking someone in half with his knee or slicing them apart with his blade. And best of all? They're all unlocked right away. Oh, and his ending is definitely fitting for the character.

As for his fatalities, the one called "Kill for Mother" is easily the most memorable. Fans of horror movies will love how it's handled because it's clearly pulling a ton of inspiration from classic slasher flicks. From a quick close-up shot of the machete to the victim's shocked reaction to the sound effects, it's a blatant nod to the dude's history and it's surprisingly cinematic. Plus, slowly slashing someone apart is a pretty effective way to make sure they're down for the count, right?
His other one, sleeping bag killer, feels like a missed opportunity. As you can tell by the title, he grabs the person by their ankle and then begins to violently smash them over and over. On paper, it sounds gruesome and oh-so-perfect for Mortal Kombat X. But the execution? It's just, well, weird. When Jason smashes his enemy and then drags them, a limb just snaps off during each drag. The implication is he's smashing them with such great force and then pulling them extremely hard, but having the limbs just effortlessly tear off like that feels odd. Having him brutally smash someone multiple times, to the point of them doing that horrifying gargling noise, would have been more effective. Or it would have been really cool if it was environment based and they had him drag the person to a solid object in a stage and then he smashes them against the object over and over again. There aren't that many stages, so this wouldn't have been too big of a task.

If you plan on playing Mortal Kombat X for months and months to come, then yeah, I'd say Voorhees is definitely worthy of your $4.99. His variations can be enjoyed by both casual and competitive gamers and the studio definitely put Jason's strengths to good use. It's too bad one of his fatalities isn't all that stunning and he may not have the most original move list around, but the masked murderer definitely fits right in.

Comments

  1. Hmm... He seems to fit the bill of Batgirl when she was introduced as a DLC character in Injustice! Good variation of range, close quarters and brutal combos with juggles. Not sure if I'll pick up Jason just yet but this definitely bumped up my interest since I wasn't fond of the character pack in general.

    Ridiculously in-depth article about the character and I dig the way you touched upon his movesets and variations from the top down! Good stuff dude!

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