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Showing posts from July, 2015

Justice League: Gods and Monsters review

You've seen Batman: The Animated Series ,  Justice League , Batman Beyond , Superman: The Animated Series , or  Justice League Unlimited , right? Assuming the answer is yes (and it really should be), that means you're familiar with Bruce Timm and Alan Burnett's work. Now the two have teamed-up to deliver a character-driven mystery that's sprinkled with creative fan service, loaded with exciting action, and packing a legitimately interesting approach to DC's trinity. There's been a wide variety of alternate universes over the years; we've seen everything from Batman in a different era to Superman being raised by a different family. At this point, bringing something 100% original to these characters would be a herculean feat, but Timm, Burnett, director Sam Liu, and Geoff Johns (a bonus feature explains how he helped build the story) have managed to present an alternate universe that leaves me wanting to see so much more of it. Where will the remaining char...

Mortal Kombat X: Predator review

Predator, the fighter I was rooting for back when it wasn't certain who would appear in the Kombat Pack (sorry, Spawn fans), has finally stepped into Mortal Kombat X's  bloody world. Given the fact the alien's a skilled combatant who's loaded with all kinds of weaponry, it's really should come as no surprise that Predator makes a solid addition to NetherRealm Studios' evergrowing MK universe. Now if we could get a Xenomorph in the game... Predator's three variations are Warrior (brutal close combat), Hunter (healing and the ability to set traps), and Hish-qu-ten (gains use of the signature shoulder cannon). While these obviously benefit three different gameplay styles, one surprising thing is Predator doesn't have unique combos for any of the variations. On the plus side, that means there's less to memorize and the character is "easier" to master since each of the three variations have the same melee attacks and combos - it's just ...